Mgs pc download






















If you hide behind a wall and just observe a guard for a while, you'll see him yawn or stretch his arms-he might even crack his neck. The realism is just astonishing. Metal Gear Solid is already being hyped as 's Game of the Year, and while we'll reserve that honor until we play the final version, we won't deny that right now it's looking like one of the best games ever made.

Unfortunately it's not due for release in Japan until the summer of , so a U. We'll be back with more on the game as development progresses.

Very few games that spend a long time in development live up to the hype heaped upon them. After three years in the making and several promising previews, Metal Gear Solid had a lot of expectations to fulfill, especially considering it's a sequel to one of the most beloved video games ever released--Metal Gear for the NES. Metal Gear Solid handily meets those expectations and, in most cases, even surpasses them. MGS joins the PlayStation elite, easily ranking as one of the best titles currently on the market.

Not convinced? What we have here is a masterpiece. Nothing else even comes close. Metal Gear Solid is an innovative combination of cinematic direction, action, and strategy. With an engrossing story line and one of the best uses of the Dual Shock controller to date, Solid completely envelops you in its suspenseful grip.

MGS continues the story of special forces' member, Solid Snake, who gets dragged out of retirement for one last mission: Stop a group of terrorists from launching a nuclear missile from their Alaskan-island stronghold. Even unarmed, Snake is deadly: He can beat down guards, snap necks with his bare hands, and crawl inside small spaces like air ducts. Snake begins the mission equipped only with a pair of binoculars and a pack of cigarettes, but can collect weapons and other items, including scopes, explosives, and even cardboard boxes.

Cardboard boxes? That's right! Unlike most action games, Metal Gear Solid encourages stealth-n-sneak over run-n-gun. It's to your advantage to avoid fights by creeping past, or even hiding from, enemies. Emphasizing this "stealth is best" philosophy is an incredible enemy A.

Your adversaries are smart: They defend themselves, investigate strange noises, follow your footsteps in the snow, and, once alerted to your presence, hunt you down until you elude or kill them..

Fortunately, multiple camera views help keep you one step ahead of the action. You can always see your enemies--either from the game's default overhead view, first-person perspective, or even from around a corner while pressing against an adjacent wall. Integrated into MCS's play engine is a fascinating and well-crafted scenario where you interact with several characters--friends and foes alike.

The dialogue and voices in these sequences are high points, the script is sharp and witty, and the complex plot remains exciting every step of the way plus, characters don't convulse spastically when they talk, as in other games. Stylish direction punctuates the dialogue in the cut scenes, underiining the words with dramatic framing, montage, and other striking cinematic techniques.

Dual Shock controls help bridge the gap between the gameplay and the cinemas, keeping you in solid command of Snake; the controller's vibrations also help draw you into the action. Whether it's a quick shake that accompanies a guard spotting you or fast-paced thumping during an onscreen heart attack, the Dual Shock or equivalent keeps you on the edge of your seat. Besides its rock-solid regular game, MGS has several excellent options and extras, the best of which is the VR Trainer.

Here, you can practice your skills and even unlock secret training modes. Another cool option is the Briefing mode, which covers every aspect of the mis: sion in great detail. MGS's solid works do get slowed by a few wrenches. An inconsistent frame rate occasionally stalls the eye-catching graphics, which also have a tendency of slowing to a crawl when you pan or zoom in with the binoculars or the rifle scope.

Equally annoying are the constant interruptions you suffer through in the early part of the game when your team chimes in with obvious advice that's already listed in the instruction manual.

Yet, even with its minor faults, Metal Gear Solid is this season's top offering that no self-respecting gamer should be without. Forget the fast-food action titles with rehashed formulas that never worked--Metal Gear Solid elevates video gaming to high entertainment.

Metal Gear Solid's visuals are stunning and detailed. The only flaws are some bulky polygons, a bit of breakup, and an inconsistent frame rate. The game's multiple menus are simple to access and even simpler to use. The only thing that keeps the controls from getting a perfect score is the lack of a custom controller configuration.

Truly state-of-the-art, the music and sound effects rank among the best heard on the PlayStation. The energetic voices are well cast and make every word of the excellently scripted dialogue count. Metal Gear Solid is the rarest of things: a video game with looks, brains, and heart.

Its combination of excellent action and superb story line makes it one of the PlayStation's top titles. It's made the CamePro cover, it's been the talk of the town in Japan, and it's certainly goinq to be Konami's premiere product this season.

Returning to an intuitive and intelligent mode of gameplay, Konami's game developers have spent the last three years fine tuning Metal Gear by adding depth to the artificial in telligence and the level design.

This isn't just bad guy blasting and simple gun-dependent action. In fact, above all else, you must use stealth to sneak your way through most missions. That's not to say there isn't some weapon play involved. You'll have to find and use various armament, like Claymore mines, Makita rifles, and more. A large amount of the game, however, involves not having to use weapons; instead, you waylay guards, sneak up on sleeping patrolmen, and find every possible nook and cranny to hide in.

All that creeping around creates a dense feeling of tension in the game, and you'll find yourself holding your breath on more than one occasion. Taken altogether, this is a visual and creative masterpiece. This CD unveiled intricate and detailed plot lines as well as some fascinating gameplay.

Basically, you weave Snake the game's hero or anti-hero, depending on your point of view through the levels, avoiding guards and finding equipment while unraveling something of your dark past through a series of flashbacks.

You have a limited health bar that you must replenish by consuming rations, and you start out weaponless--making Metal Gear more a game of survival than was Mission: Impossible see ProReview, August.

The A. If you can't seem to guide Snake out of the bathroom without getting him killed, the game will compensate for your ineptitude by supplying more ammo for the weapons he finds and more rations--but it will also slightly alter the game's ending, which means that only an elite few will view the game's true finale. Metal Gear will be rich in surprisingly subtle audio and visual clues linked to changes in the environment.

For instance, in a level where you're supposed to plant plastic explosives, you may have to find the right spot by tapping on the walls--a hollow sounding tap would indicate that the wall is thin and that a charge of plastic explosives would be effective there.

With Metal Gear Solid this is actually the situation. Regardless of its late PC appearance and just slight graphical enhancements over the PlayStation form, this blend of interactivity styles is probably the best illustration of activity and narrating the PC has at any point seen.

Your activities even decide the result of the story, so hypothetically you can play through over and over and experience another arrangement of feelings each time. VR-Missionen inklusive!

Empfohlene Systemanforderungen:. Action - Abenteuer - Schleichen. Konami Computer Entertainment Japan, Inc. Forum zum Spiel. Reihe Kaufen 2. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Es gibt noch keine Rezensionen. Anzahl: 5 pro Seite 15 pro Seite 30 pro Seite 60 pro Seite.

Sortierung: am hilfreichsten am positivsten am kritischsten am aktuellsten. Fragen zu deiner Rezension? Schau dir unsere Richtlinien an. Keine Bewertungen mit deinen Einstellungen vorhanden. Geschrieben auf. As I said before, most of the gameplay takes place in the wilderness, he says.

Youve seen the jungle, but there are also mountains, rivers, and caves basically the natural environment. Its all to force you to switch between different camo patterns anytime and try to pick a pattern thats the best match for where you are. These outdoor settings make for some nifty visuals, including a torchlit cave filled with bats.

But they also make for some changes in the way players must approach certain tasks, such as disposing of bodies. Now that you wont find lockers to stash corpses in, you can hide them in the grass, hide them in holes or tree trunks, and you can also carry them to streams or rivers, Kojima says.

Its a fitting end for these enemy troopers who if you play the game right will never even see you coming. Ever since Metal Gear Solid 2s campaign to put players names on collectible enemy dog tags, series creator Hideo Kojima has tried to include fans in his games in a literal way. This trend continues with the Camouflage Campaign: a contest in which you can design your own Snake Eater camo pattern.

Contest entry details will be revealed in May at the annual Electronic Entertainment Expo game show, so you might want to start thinking about your entry now. And if you dont make it into the final product, dont give up: The campaign will extend beyond the initial release when Konami offers later patterns as online downloads, a first for Metal Gear Solid. Keep in mind that you cant design an entire outfit like we have in these mocked-up Snakes here designs are more like PC wallpaper in that you can either center or tile a small texture across the entire suit.

Entries will be based on one of three criteria: effectiveness, humor value, or coolness. If a pattern seems to work really well, well pick it, says Kojima, although well choose designs that look good whether or not theyre effective.

Kojimas example involved Snake wearing camouflage plastered with the face of Gakko, a toy duck manufactured by Konami Toyware. If there are a lot of ducks in the game somewhere, Kojima jokes, the enemies wont see you when you wear this pattern. Set in the '60s, well before both MGS1 and 2, MGS3 takes you on a ride through the backstory of the Metal Gear universe, presenting its origin in a completely new way.

New gameplay mechanics radically alter the basic way in which MGS presents its stealth gameplay. New visuals mean for one of the most stunning PS2 titles I've played. All in all, truly, this is an achievement. The gameplay mechanics have changed in two interesting new ways. First, the new stealth system involves using camouflage uniforms to blend in with your surroundings. You'll crawl through bush dressed in one color, change to a different uniform, and then blend in with the brickwork from an abandoned building.

Next, you don't have any items that restore health; instead you'll hunt for food to replenish your stamina, which in turn causes you to slowly heal.



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