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Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. The British colonial government of Alicia is eager to engage with the Pentapods, having This book contains a series of linked adventures set in the French Arm, allowing you to kick start a AD campaign quickly and with the minimum of fuss. Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an area Battlesuits are clam-shell-style unpowered armour sometimes with assistive exoskeletons , while hard suits are humanoid suits of powered combat armour with enhanced capabilities.

Combat walkers are the large but lightweight, non-humanoid walking vehicles Hard work, ingenuity and persistence turned a desert planet into a breadbasket. While the future seems nothing but bright for Ellis, the colony has serious problems. Smuggling is as endemic With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside.

It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville. Rescue Run introduces the world of Grendel and its conditions, and is a sourcebook for the small outpost run by the University of Salvage rights are a concept in maritime law, that were later extended into outer space.

These laws state All of these far-flung settlements are served by fleets of commercial ships carrying supplies and colonists, military vessels providing protection and regulation, and explorer vessels forever pushing the boundaries of explored space. You have joined them undercover as a nanoelectronics parts salesman. The New Orleans will be in Earth orbit for only another six hours, finishing the Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world.

From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life Adventure 1: Beltstrike In the Sonares system the Schaeffer belt offers riches to those equipped to exploit it - the hardy men and women who ply the dangers of the asteroid fields: the Belters.

When Lothrain Free Company invests in a mining platform, in a bid to gain ground on its immediate competition and the powerful Maas Industries, it triggers a series of events that drive Schaeffer belt tensions to new highs. Adventure 2: Prison Planet At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line.

Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different Adventure 3: Trillion Credit Squadron The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets.

This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within.

The assets available to Their mission is to conduct a Class IVb survey of system NAleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any potentially inhabitable planets. While there, they will uncover the descendants of a Alien Module 1: Aslan The Aslan are revealed as never before in this mighty page tome. Including new careers, equipment and vehicles, Alien Module 1 also delves into their ship construction and features an entirely new sector to expand your playing area beyond the Spinward Marches - the Trojan Reaches.

With this book, you will be able to create alien characters, use the Aslan as patrons, or simply let your players Alien Module 2: Vargr Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype.

Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy. This book is packed with information for both players and referees. New rules for careers With access to incredible technologies, including the apocalyptic and legendary Star Trigger, the Darrians have nonetheless only a relatively small empire, far from the Third Imperium. Alien Module 3 covers shows you how to create Darrian characters, and explores their psychology, culture, Alien Module 4: Zhodani Viewed with fear by other races, the Zhodani are believed to harbour powerful psionics within a terrible and oppressive society.

Alien Module 4: Zhodani peels back the layers of mystery and mis-information to reveal a fascinating race who are a domineering force in their region of the galaxy. New rules for careers allow players to Alien Module 5: Solomani When the Ancients visited Terra millennia ago, they seeded humaniti among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated — it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night.

This book investigates the Solomani, their empire, technology The majority of this sector lies within the Solomani Confederation but two entire subsectors and sections of three others were captured by the Imperium in the Solomani Rim War. These worlds remain under Imperial occupation. Active Solomani guerrilla movements supported by factions in the Solomani Confederation have prevented As the full weight of the American industrial machine was applied, the Axis powers buckled and were finally defeated.

The vehicles produced by America were, as with all nations, found wanting in the earlier years but development quickly Aramis: The Traveller Adventure At the very fringe of the Imperium, in a backwater corner of the Spinward Marches, the Aramis subsector has been an undeveloped and often ignored part of Imperial society for generations.

Book 0: Introduction to Traveller This 32 page booklet provides all the core rules for Traveller, allowing new players to experience fun and adventure across the stars for the first time.

Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known and unknown space. Book Cosmopolite Civilisations stand and fall, not by might of arms, but by its cosmopolites — the ordinary Citizens and Scholars who make up most of the population. Book Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars together are keepers of the flame of civilisation.

With this book, your Citizen character will Book 1: Mercenary Think the hot jock fighter and starship pilots have all the glory? Think again. Mercenary is a detailed expansion for the Traveller game, and the first in the line of Core Supplements.

With advanced options for Soldier and Marine characters, any player with an interest in infantry combat will find something of value in this manual. With new weapons and tactics, career options, and the lucrative Book 1: Mercenary Second Edition In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all.

Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this Book 2: High Guard Command the stars themselves with the most powerful fleets ever assembled.

Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilites of space combat. With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will Book 3: Scout Scout is a detailed expansion for the Traveller game, and continues the line of core books expanding the main rules to give you more options, and depth of play.

This book is dedicated to Scout characters, providing them with new career options, equipment, and detailed exploration rules. Characters will be able to scan planets and asteroids to gain a wealth of detail about their surroundings, survive Book 4: Psion Concentrating on Psion characters and psionic powers, this addition to the Traveller range will literally open your mind to new possibilities. Whether you are looking to introduce psionics to the Third Imperium, add new abilities to members of the Psi Corps, or flesh out psion organisations of your own creation, this book has everything you need.

Including new talents, equipment and survival techniques, Book 5: Agent From a secret government spy to a freelance espionage agent, this book expands the Agent career and provides new hooks designed to get the most from such characters. From infiltration techniques to advanced equipment, no professional Agent should be without the best aid available.

Included is a brand new type of Agent, the Bounty Hunter, perfectly suited for Traveller campaigns where every credit is Book 6: Scoundrel Concentrating on Rogue and Drifter careers, Scoundrel brings to life some of the most favoured characters in Traveller - those who avoid legitimate lines of work, who straddle the grey areas of the law.

Expanding the Rogue and Drifter careers, Scoundrel shows you just how to survive in a universe that insists on everyone doing an honest day's work, without actually having to work for it. From confidence Book 7: Merchant Prince Long-awaited by Traveller fans, Merchant Prince is for every character who engages in trading while roaming the stars. Starting off with some extra tips and options for the speculative trading every Traveller player is familiar with, Merchant Prince adds a whole new trading option for those wealthy enough to attempt it, allowing them to build a huge trading empire that spans the stars.

With new career Book 8: Dilettante Dedicated to nobles and entertainers, Dilettante looks at the wealthier and more ambitious careers. Notify of. Inline Feedbacks. Info Contact Us Corrections Privacy. Follow Us Social Media. Supporters Patreon. Geek Native "Wait! I got a spell for that! Download the classic Traveller RPG for free time to read: 1 min. Mobile Ingress players want to make changes to Ingres….

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